#pragma once
#include "IWeapon.h"

class Melee : public IWeapon
{
public:
    Melee(void);
    /** Update */
    //virtual void Update(long deltaTime);

    /** Fire this weapon */
    virtual void Fire();

    ///** Reload this weapon */
    //virtual void Reload();

public:
    virtual ~Melee(void);
};
